In his mercy, Tunon offered you the choice of two sentences: decades languishing in prison or a lifetime serving him in the court of Fatebinders. It is rumored that Tunon selects many of his agents from his prisoners - who better to catch the wicked than those versed in such ways? Impressed by your logic, reason and confidence, he found you guilty anyway. News of the wild child of north eventually spread to the Archon of Justice, and he ordered you released from captivity, delivered unto his court.Īccused of a crime you most certainly did commit, you stood before Tunon the Adjudicator, Archon of Justice, and argued your case with eloquence and conviction. Finding a human amongst the wild tribe, the Disfavored soldiers made a point of taking you alive. Each long winter took a greater toll than the last and once the dwindling tribe was too weak to defend its lands, Disfavored soldiers came to dispense of the ravenous scavengers your tribe had become. ![]() The Bounding Viper tribe came across the smoking ruins of your village and when the Beasts' matriach found you frozen but unafraid, the mighty leader took you in and raised you with the protection of her tribe.įor years you lived with these wild Beastmen in their migratory homes throughout the mountains, but the Bounding Vipers were a dying breed. When the leader of your home village spoke out of turn one time too many, agents of the Overlord put the whole town to the torch to contain the spread of insubordination. Claimed by Tunon, you were instead drafted into the court of Fatebinders, where your martial skills were put to use in the enforcement of laws. With rumors of war, it seemed recruitment into the Disfavored legion would be the obvious match for your skills, but the Archon of Justice is known to say that good iron is not used for swords, and good minds are not used for soldiers. Deemed smarter than the average killer, you were groomed for command and given an education in letters and numbers. Seeing your first battles as a child, you've known all your life how tofight, how to stay calm at the sight of blood and disembowelment, and how to rely on your fellow warriors. Unable to settle the year's accounts with grain, your parents offered you as a tithe to the Overlord instead. ![]() ![]() When the closing horns sounded and thirteen corpses lay about your feet, you became the fourth to be granted freedom to thunderous applause - but this autonomy was short-lived, within days word of your accomplishment made its way to the Archon of Justice. It is said that any fighter that slays a dozen others in the grand melee is given her freedom, but in three hundred years, only three warriors have ever walked away from the Proving Grounds. There was no elegant swordplay, no formalized duels - just brutal melee and the stench of blood, *****, and bronze with each day's gruesome necessities. Given only too soon, your natural prowess and survival instinct led you to one victory after another. Not wishing to pay feed and house two, the madam that purchased your mother sold you to the Proving Grounds, the Northern Empire's bloodiest, most notorious fighting arena. You can chose of these eight history as your character's origins. History is how your character join the Kyro's army.
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